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The Jitter Game:

Sidebar 1: The Timing Problem

For the mathematically inclined, the signal/noise ratio (SNR) in a digital system is affected by time-base jitter in the following manner:

SNR = 20 log10(2 T PI F Square Root(2 F0/FS))

where: T = RMS jitter PI = 3.1416 F = signal frequency F0 = bandwidth of noise measurement (20kHz) FS = sampling frequency (352,800Hz for 8x oversampling)—Robert Harley

Article Continues: Politics »
Article TOC
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The Timing Problem
Politics
The Jitter Game Revisited, April 1993
The Jitter Game: an Update, October 1993

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